Showing posts with label elohell. Show all posts
Explaning League of League (usually abbreviated to LOL)
By : UnknownUsually the game consists of a 5v5 map, where you play online with 4 others to fight forward and destroy turrets against another 5, who are trying to fight against you. Minions will spawn every now and then for each lane to fight against opposing minions and champions. Both teams have the same mission: to destroy the opposing nexus. This is achieved by pushing forward in each lane, destroying turrets, destroying the inhibitor, and eventually the nexus, which ends the game.
In game advantages are, not only to destroy turrets, but to kill off enemy champions. Especially later in game, this will be helpful as the re-spawning time will increase as the game proceeds. The more champions you kill off, the better the chance to push forward.
SPELLS - Q W E R – they can have different types of functions, like attacking, silencing (preventing the enemy from using their spells for a short period of time), stunning/slowing down champions, or more than 1 at a time. The R is known as the champions “ultimate” or “ult”, which is supposed to be the champion’s most powerful move. After using a move, cool-down is required before being able to cast another spell.
Champions are usually killed off through weakening them or “harassing”, meaning using a simple Q, W or E spell to weaken them gradually. Then, eventually (this needs good timing), you use a “combo” to finish them off, for example, W E Q R W. You will understand more about this when you actually start playing. Note that each spell has different cool-down levels, which can affect how you want to set out your combo.
MINIONS – assisting little creatures that help push the lanes, meaning they help you push forward. They are weak, but they help destroy turrets, and may distract the turrets and champions from targeting you.
TURRETS – a powerful tower which takes time to destroy. If you approach a nearby enemy turret, it will shoot beams of magic at your champion. Early game, this will do huge damage and can kill your champion. Turrets must be destroyed in order to push forward toward the enemy base. Minions can help distract the turret as targets, therefore giving you the green light to slowly destroy it.
INHIBITORS – Unlike turrets, these do not attack you. Destroying an inhibitor will give you a large advantage for winning the game, as after your team has destroyed an inhibitor, you will start spawning “super minions”, which are powerful tank minions that are very difficult to kill, and usually block the lane. These are located near the entrance of each base.
NEXUS – the goal of the game. When a team destroys a nexus, which is each teams spawning pool, the game ends. Destroy the nexus to win the game.
There are many other game styles, such as 3v3 and Dominion.
There are many different types of champions to play, such as ADC (Attack damage carry – ranges or melee), AP Carry (ability power carry – usually mages), supports, etc.
I hope to see you out on the fields of justice! :P
Diana one of the most fun champions in League of Legends?
By : UnknownDiana Scorn of the Moon
- Great at mid, top, or bot lane.
- Nice powers and very fun to play
- Great AP damage
- Tanky (most AP champions are too squishy but powerful, Diana is not squishy at all, she's tank, buy her armors with AP like Zhonya's Hourglass, +120 AP, +50 Armor I think, and a nice active.
- Best passive of all! she's AP, ranged, with his Q you throw a nice Lunar Spell that deals amazing damage when your AP is high, but here's the good thing, the passive, based on your AP, that's going to be your main build, AP, when Diana attack with basic/normal attacks (that is melee), the 3rd attack will deal damage based on your AP! So, I used to hit very very very high amounts of damage with melee, and also, I'm ranged! If you are doing good late game you can buy a Phantom Dancer, woah you hit your 3rd attack so fast that you will deal a lot of damage to enemies with melee.
- Great deadly combos, I can finish any champion with this combo: Q (mark the enemy with the lunar mark and dealing damage from a long distance), then, R, (teleport to the enemy with my ultimate, as it refreshes instantly), E (to slow the enemy by a 50% for 3 seconds I think), then, W (to shield from incoming damage and also generate damage to the opponent), then again R (my ultimate, doing high damage), and continue with this sequence, again and again, the enemy won't do anything! if you do it fast and properly, also, Diana's basic attacks are continuosly attacking the enemy (amazing passive, 3rd attack based on AP damage as melee), and remember, she is tanky! hard to kill.
- Teleportation ability (ultimate), you can teleport to an enemy champion/minion, at a very large radius scale, dealing damage, refreshes every 20 seconds or less.
- Q = Very large range, is like a lunar spell throwed in a curve, so affects all enemies who touch the ray, high AP damage, less than 8 second cooldown more less.
- W = Shield, absorbs damage, generates damage.
- E = Slow surrounding enemies near you, by 50% I think, for 3 seconds, if I'm not wrong, with very low cooldown time, very useful when attacking with melee, with your passive, you can do a lot of damage in seconds.
- Ultimate = R, the best power, this ultimate has no cooldown when you hit with your ult a champion that was being hitted with your Q, this ultimate let you teleport to an enemy champion/minion at a very large scale, so you can escape or chase opponents and get kills.
- Very low cooldown of abilities, the ultimate refreshes every 20 seconds or less I think, and has NO cooldown when used properly, that is, if you use your ult with a champ that was being hitted with your Q, easy task.
- Just play with her some games and you'll see how amazing she is.
Diana = ranged+tank+melee+magic
At the beginning you will be thinking is weak, but she's not, believe me.
Good luck with your games!
Demacia!
How can I get the free champions in League Of Legends that they offer?
By : UnknownEach week 10 champions are set as "free to play" and you can pick them even if you didn't buy them in the shop. This set is referred as the "weekly rotation". However, if you don't own the champion you won't be able to pick them anymore once the rotation changes until they get in another one.
The champion sale is a bit different concept. Champions can be bought both with Influence Points (IP) which are earned on playing any match of the game (of course, you gain more IP if you win and less if you lose) and Riot Points (RP) which are earned only through payment. Usually, there will be some champion sale with say 50% price reduction for a set amount of time BUT be careful: that discount only refers to the RP price. That is, if a champion costs 6300 IP or 975 RP, when on sale at 50% it will still cost 6300 IP but RP price will be 485 or something like that.
It's useful to remind that there's no content in LoL which can't be bought with IPs else than champions skins, wihch while some are really good-looking, they don't affect gameplay at all.
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